![]() ![]() It's not the same as with a cursor where you can hover over or click. ![]() I'm never sure when to tap or to hold the touch. Finally, some of the card/ability explanation descriptions are a bit clunky to call up. I would think that being able to decide your play around the discard with what you have in hand would be ideal. Not sure if this is intentional or not but when I am prompted with a choice for an enemy discard, I cannot see my own hand. Getting some cards to randomly scale with big hands. When "choose your loot" equip screen is up and you swipe your character info up and then down, this causes the "you gain./you loose." cards to dissapear. That's what I'm seeing on the expand guild -> loot screen so I guess that's OK Here is the choose your loot screen shot: (no cropping on this image) The music continues to play but all other touch inputs are unresponsive. I am seeing it as a hang because the only thing I can do is rename the dungeoneer. The hang with the options screen and new dungeoneer does occur with the option screen in the background: I am playing on an iPad Air 2 (model # A1566) with the latest iOS. and thanks for the other feedback, too! This is how it looks on an iPhone SE for reference: Same deal with the expand guild -> loot screen, I'd love to see what you are getting there. Able to screenshot the choose your loot screen being cut off? Very interested in which device you are on now! Strangely, the item next to the one selected will appear as selectable by swiping left or right.- I'm reproducing it as the options screen appearing behind the new-dungeoneer popup (which is wrong of course) but I can't get it to hang. On "Expand Guild -> Loot" when you touch on an item the cards for that item are show but you cannot go back to the items. Tested again when unlocking a new dungeoneer and was able to duplicate the hang. Originally posted by jonathan2z:- Hanging state on "A new dungeoneer has arrived" while opening the "options" menu. It feels right at home and I can't wait to play more! Cheers! I'll be playing throughout the week and the weekend and report on any other things I find. Just a minor personal opinion but I would change the app icon to spell out "Guild of Dungeoneering" instead of spelling out "GoD" A battery life indicator/icon would be nice for not having to leave the game to check. Strangely, the item next to the one selected will appear as selectable by swiping left or right. ![]() On the "Choose Your Loot" screen after winning a battle, some of the bottom most card text is cut off. It's readable, but it required a closer proximity than from where I was sitting. Specifically on the guild book intros and some explanation text. As mentioned above, the text is coming out a bit small and difficult to read in some sections. Hanging state on "A new dungeoneer has arrived" while opening the "options" menu. Here are a few of my early observations/bug reports/generally whiny opinions after playing for around 2 hours on my iPad Air with the latest iOS. ![]() It feels awesome to play this fantastic game on the go and to be a part of the play testing and bug reporting group. I was pleasantly surprised this morning to receive a Guild of Dungeoneering mobile play test invitation. ![]()
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